Victor B.

★ Portfolio of Graphic & Game Design / Releases / UI / UX ★

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Physics of destruction:
Demolition Physics

Game and Graphic Design. Designed / developed and published by the game studio where I was a co-founder, graphic designer, game designer and UX/UI designer. Demolition Physics is a three-dimensional simulator with physics of destruction. It has complete control over the physical world and the objects it contains, with plenty of special effects, support for 3D stereo glasses, and a built-in level editor, which allows you to create easily your own game levels! 10 types of explosions: from the fiery trail to the atomic explosion. Each explosion has its own distinctive features and different impacts on the destruction. Demolition Physics Editor is a built-in editor, which allows you to create your own levels quickly and easily. At any moment you can save/edit/load created by you levels. Feel free to experiment with the settings of the physical properties: you can change the settings of gravity, air resistance, mass (weight) of objects, and much more! Special features of the Editor and user-friendly interface will allow you to easily create your own unique levels.
Demolition Physics: Main - Screenshot #1 Demolition Physics: Pre-defined Scenes for Destruction - Screenshot #2 Demolition Physics: Ragdoll Physics - Screenshot #3 Demolition Physics with Level Editor - Screenshot #4 Demolition Physics: Level Editor Demolition Physics: Ragdoll Level Design
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